Apr 22, 2005, 12:45 PM // 12:45
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#1
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Actual possible solution for Guild WARS
As described here: http://www.guildwarsguru.com/forum/s...ead.php?t=3684
I'll repeat what I said basically.
As we all know, ArenaNet took out the possibility of actual full scale battles due to the complexity and chaos it would be having a PvP of something like 50v50 battle.
However, they afaik, they overlooked the possibility of a structured military-esque command chain required to pull something like this off.
Initially it would be the PvP 8v8, but that team would be assigned a team leader or commander. Then you would have probably about 8 teams maximum for one side as suggested by Flame in that topic. You would then have one extra person for each side to command the team leaders/commanders who would be a seargent or something. The commanders would then command the individual members of their team to do whatever.
It is also possible (in concept) to take it to the next level and introduce another branch. You would have a higher person in command, then you would have 8 seargents, who each in turn have 8 squad commanders who each in turn have 8 members of the squad. You'd have over 500 on each side and an enourmous epic battle. However, that's when bandwidth comes into play as that's probably a massive strain on the servers alone, on top of that it would probably require each person to have a damn fast connection, so this next step probably is a bit too high.
What are your thoughts?
Last edited by Sekkira; Apr 22, 2005 at 12:51 PM // 12:51..
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Apr 22, 2005, 02:14 PM // 14:14
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#2
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Ascalonian Squire
Join Date: Apr 2005
Location: nebraska
Profession: E/Me
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without some restriction on personal movement..ie tying people to their commanding officier group or whatever then the whole idea unfortunately would likely result into somethink akin to herding cats.
_might_ be able to pull it off like an alliance of like minded guilds going against another alliance of the same where the alliance and guilds can just axe people that don't play along.
there was a reason that zergs cropped up on daoc, they were far more effective then trying to actually organize people that _all_ have different goals and play styles.
that setup works in real life because for one, there are no rez's and if you die you die and because everyone has training to stay together and work together, and barring that fear of dying keeps you together. both of those are missing from this game in my opinion
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Apr 22, 2005, 02:23 PM // 14:23
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#3
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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True. If it were to be implemented, it would have to be done so slowly and bit by bit. People would need to get used to the idea and obviously it would have to be implemented as a seperate version of PvP, the classic 8v8 wouldn't be gotten rid of, even I enjoy that.
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Apr 22, 2005, 02:31 PM // 14:31
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#4
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Frost Gate Guardian
Join Date: Apr 2005
Location: UK baby
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Hmmm, maybe if we are talking about the huge battles here, take out the rez's then, to help with the battle. I mean, let's use the 50v50 example. That's a possible 50 people on each team with a res skill.
If res was removed for the purpose of a large scale battle, or LSB, it would decrease the longevity of the battle, and so constantly taking strain off the servers.
And let's say that the team leader idea is implemented to the game. The team lead could be akin to a "flag" in that the team leader commands his group, to attack the other team leader, as the leader is a flag for his group, once he is targeted, to two groups are then free to combat eachother as they see fit, untill either group is eliminated, quits, or runs and cowers. Essentially, forcing his team to fight that unit, and no other, and more importantly, keeping the team together.
Guild wars has a fairly well equiped pathfinding system, and I know the chars in game can follow other chars, because I've done it when trying to get a quest of someone that is moving.
Basically, you tie the team to the leader, untill they engage in combat with another group.
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Apr 22, 2005, 02:32 PM // 14:32
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#5
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Banned
Join Date: Mar 2005
Location: The Joint :p
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I can't wait to see you try to get 64 people to agree, appear and be trained on a schedule which none are late for and everyone is totally into for some period of time to coordinate action, not to mention the one guy with the team speak server wanting them all to cough up 5 bucks to pay for his separate T-1 line for that. Also everyone buying the same headsets because they are "ordered" to as some people are hard to hear or understand. Oh and lastly to get them to keep the verbal "NDA" to not divulge the developed strategies.
For comic relief alone this could be good. I have really had a chuckle before watching a cat herder
*Edit* I might look into becoming a GuildWars tabloid this happens as then I can pay for the inside story of the strategies too!
Last edited by Sin; Apr 22, 2005 at 02:35 PM // 14:35..
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Apr 22, 2005, 03:00 PM // 15:00
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#6
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
I can't wait to see you try to get 64 people to agree, appear and be trained on a schedule which none are late for and everyone is totally into for some period of time to coordinate action, not to mention the one guy with the team speak server wanting them all to cough up 5 bucks to pay for his separate T-1 line for that. Also everyone buying the same headsets because they are "ordered" to as some people are hard to hear or understand. Oh and lastly to get them to keep the verbal "NDA" to not divulge the developed strategies.
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I didn't mean the person in charge could order them to do all that. They would only have power over what the team does for the battle.
Yes, I agree that res would probably have to be removed from this. It seems like a very complex step, but this game is based around strategy and tactics, so I can see something like this working eventually.
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Apr 22, 2005, 03:08 PM // 15:08
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#7
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Frost Gate Guardian
Join Date: Apr 2005
Location: UK baby
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Remove the res would work incredibly well, because that skill could be replace with another skill, which overall, although it makes for a more power LSB, would also make for a more epic one.
I would really like to see this idea get integrated to the game. I suppose, seen as it would be no small move, it could even be an official expansion pack in it's own right.
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Apr 22, 2005, 07:20 PM // 19:20
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#8
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Lion's Arch Merchant
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Since this is my idea to begin with...
For the chain of command, it could be used to ensure that basic rules are followed quite easily. During a battle, players can report any user blatantly disobeying orders to the team leader. After the battle, based on what was done and how many people saw it, the person could be fined or banned from future participation. This, however, is not to be used if you command someone to run into a melee and they end up running away after, this is for when you command someone to run into a melee and they go chase a Mesmer.
Outside of battles, users should be able to report players directly to ArenaNet. This means that if one leader decides to ban everyone from a certain Guild from battling, that leader can face a larger penalty while those banned are allowed back in.
It may end up being a lot of work, but just imagine reliving the opening scene of Gladiator.
Here's an even crazier idea; Eight teams of eight fighting another eight teams. Each group of eight people has a party leader, and they spawn on a boat. The party leader can control the boat speed and direction, and all the teams fight. Each boat could have one or two other people who could control the boat after the leader died, but not everyone can. This way, by targeting specifically, one team could disable a whole group. In addition, it helps me feel like a pirate. That's my goal of every game; to be a pirate. Have a plank attached to the side of the boat leaning against the mast that, when activated, falls over, allowing you to board an enemy vessel. Not only could you disable boats, you could take others over by force and use them for your advantage. Maybe have a morale boost for each boat you control over the starting amount or some such.
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Apr 23, 2005, 01:33 AM // 01:33
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#9
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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This definately sounds like expansion pack material.
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Apr 23, 2005, 05:28 AM // 05:28
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#10
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Ascalonian Squire
Join Date: Mar 2005
Guild: Delta Green
Profession: E/Me
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I completely agree-pirates rule and anything that adds pirate-like content to the game is awesome. But yeah, there's no way they could do something that major unless it was the focus of an expansion...oh man, that would be the best expansion for any game, EVAR.
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Apr 24, 2005, 12:41 AM // 00:41
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#11
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Core Guru
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Like Arena.net put it, Mass scale battle would send all strategy right out the window. Having 40 or even 100 more people on a team would just make area of effect spells all the more powerful.
Now here's an idea.
2 Seperate teams both consisting of 5 groups.
The playing field could be divided so that none of the 5 teams are together at the same time, thus keeping the strategy related to the game.
In each of the 5 playing fields could be an objective spot to control.
When a group controls this spot, their whole team (including the other 4 groups) gain a bonus.
Winning condition would be to control all 5 locations.
Also to prevent people from rushing all the locations at the start, both teams could start with 2 fields in their control and 1 field would be up for grabs.
Also another idea would be a Boss monster that's so large that it has several body parts that are in seperate playing fields and all of the groups must kill their selected part in order to win.
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